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AI Insights · Timothy · March 2022

Top 5 Slime Games on iOS in Oceania: Q1 2022 Performance

Discover the performance trends of the top 5 slime games on iOS in Oceania during Q1 2022, including downloads, revenue, and active users.

Top 5 Slime Games on iOS in Oceania: Q1 2022 Performance

During the first quarter of 2022, the top 5 slime games on iOS in Oceania demonstrated varied performance in terms of downloads, revenue, and active users. Here are the key insights:

Magic Slime: Antistress & ASMR from Finger Art Games saw a peak in weekly revenue of around $1.4K in mid-January, with a gradual decline to just $22 in early February. Downloads were highest in the week of January 17, reaching 329, but dropped significantly to just 1 by February 7. Active users decreased steadily from 432 in late December to 142 by the end of March.

Slime Games: ASMR Simulator by Shake It experienced consistent weekly revenue, peaking at approximately $530 in the final week of March. Weekly downloads fluctuated, reaching a high of 760 in mid-January and stabilizing around 566 by the end of March. Active users showed a peak of 1.4K mid-January, with numbers generally hovering around 1.1K towards the end of the quarter.

Goo: Slime simulator, ASMR from Exomind LTD showed steady revenue trends, peaking at $331 in late December and maintaining around $237 by the end of March. Downloads saw significant spikes, reaching 902 in the last week of March. Active users also showed a positive trend, increasing from 3.7K in late December to 4.1K by the end of March.

Super Slime Simulator by Dramaton LTD had notable peaks in downloads, with a high of 8.9K in mid-January and a steady decline to 3.5K by the end of March. Revenue was relatively low but peaked at $210 in the last week of March. The app's active users peaked at 22K in mid-January before declining to around 9.7K by the end of March.

Lastly, Fluid Simulation from Pavel Dobryakov maintained a stable revenue trend, peaking at $153 in early February. Downloads peaked at 2.3K in mid-January, with a gradual decline to around 709 by the end of March. Active users saw a peak of 4.3K in late January, decreasing to 2.1K by the end of March.

These insights, derived from Sensor Tower data, provide a comprehensive overview of the performance of top slime games on iOS in Oceania during Q1 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022